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What if I told you I've got the solution? A tiny little tool that can evade cvar restrictions? That doesn't have the clunky issue with crosshair switchers where they don't work if a weapon runs out of ammo, or if you use a scrollwheel? Does all of this sound like heaven? Well it's not, fuckers. It started with a simple idea: Show Content But it became so much more. Just download this installer and run it, and it'll guide you through the rest. Now that a preloader comes bundled with the installer, this works on every single TF2 server. The only downside is a slightly longer cold bootup time initial game load.

How does it even work? Put simply, I've rewritten the viewmodel animations for every single class. When one of the weapons marked hidden is pulled out, the animations for that weapon tell the viewmodel to move off-screen rather than to hold it as normal. Other weapons are not affected because the viewmodel moves back on-screen for them. Can I use other viewmodel animation replacements with this? No, but I mean you're already fucking turning them off anyway, why would you do this? Does my screen get blurry like with the transparent viewmodels? No weird motion blur shader tricks here. It even works in DX8.

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